After presenting our project last week, we felt overall, it went well! We had expected the lack of an internet connection to be an issue, as it had been throughout the entire semester, so our abundance of wording on the slides were decided upon. Here are the slides we uploaded into our presentation, so if anyone wants to casually look through them, go right ahead!
As the final weeks of the semester approach, it has become evident that I learned a lot of new and exciting information. I recognize that I appreciate other media platforms more than I used to. For example, I take time to click on new sites that I am not typically comfortable with, like Tumblr, for example. This is a small step in the grand scheme of things, especially compared to individuals who are accustomed to utilizing sites as these on a daily basis. For me personally, I have learned to appreciate different sites from my ‘norm’.
In regards to Second Life, this course has been the only experience I have ever been a part of that actively involves working with others in a virtual world. Having to familiarize myself with this program took a lot of time and commitment to the class, because learning how to ‘live’ and work with others through Second Life was a lot harder than it sounded. One major factor to the program that made communication with others challenging was that Second Life time was different than Akron’s time, which was also behind Dublin’s time zone. Another issue students and myself faced was that the internet connection had a lot to do with whether or not we could communicate with each other or even login to Second Life. Group work was hindered by the fact that the University of Akron’s internet is not always consistent, which resulted in extreme lagging. When voice chatting, verbal communication became greatly distorted.
The hardest obstacle that was purposefully integrated into the course was the group work. Being granted the opportunity to work with students across the Atlantic Ocean was both a challenging and rewarding process. We were five hours behind Ireland time, so deciding upon a specific time to meet was nearly impossible. Also, some group members were not able to attend the Thursday meeting times that the rest of the group were, so there was an extra hurdle each group overcame.
What worked best for our group initially was for members who could attend to meet in Second Life prior to class time to discuss any thoughts and ideas about our topic for the presentation. For about a month, this was a good idea, and we were able to fill in our fourth group member,via Private Facebook Page,about how we decided upon spreading awareness about Mental Health Disorders. The next few weeks flew by and each week we were able to select a new disorder to put in the spotlight. Each member was responsible for posting three articles, blogs,videos and and other media platforms they felt viewers could learn from. However, each week all group members were not able to post the amount of sources they were allotted. By agreeing to three posts per week, we felt that if a group member was having a busy school week with other classes, the amount of posts the rest of the group uploaded would still be enough for the public to read. But each week, when the lack of postings became routine, I felt that only certain members were pulling their weight and others were slacking.
Within the past few weeks, three out of the four members have been working hard to complete our final project. We have been lucky to meet and chat in Second Life, and hearing voices allowed quick conversing and efficient planning. Meeting for short durations in one place at one time resulted in more of a game plan that our Facebook posts ever did, in my opinion because of the quick decision making. We continued to make progress in our presentation without any word from one of our members, but we could not allow to stop our ideas to hear feedback from that member, as we had not in weeks. It was brought up that students from Dublin had more work to complete on their end for this class like a thesis. I understand that this was a large portion of their grade, but our other DIT member had no problem keeping us up to date with her progress and meeting the posting requirements. I was disappointed with the lack of participation, but regardless, had to carry on with the project.
The final steps of the presentation are close to completion, as our group presents in less than 24 hours. Overall, this experience really opened my eyes of all the different ways and obstacles that occur when working as a team. We must be able to have each other’s back, and in turn, they have ours. This came into play when students were unable to participate in the postings for the week, where we made them up the following week. I have learned how to try to minimize any barriers that could potentially become issues that could inhibit communication between members. And finally I learned that it is important to hold group members responsible for their portions of projects. There is only so much helping out that other group members can do before it becomes unfair. Set boundaries ahead of time and hold each other accountable.
With the dates of our final presentations being figured out, it is starting to set in that we need to get our information together! We have been sharing a lot of pertinent information to the viewers of our Facebook page, but have been lacking in responses from them. As we work through new methods of evoking interactions with our viewers, it is time to get everything organized so we can present.
The presentation through Pecha Kucha that will be presented in Second Life. However, I am getting overwhelmed already! First of all, with the end of the semester beginning to wrap up, I have many final tests and exams to dedicate my time to, leaving me with a small amount of time to correspond with my group. Secondly, I have not had the time to really start playing with Pecha Kucha presentations, so I am unfamiliar with how they work. It would be ideal if multiple group members will be able to work on the presentation at once, but I am not sure if that program has that luxury. Also, uploading the presentation into Second Life sounds confusing.. unless we are to make it while online? That would make sense as to why we received ‘money’ to upload individual pictures for our presentation…
Hopefully this weekend my group will have game plan as to how we will begin creating our final project and working together will begin to alleviate my constantly increasing stress level.
Our group is reaching out to the public and spreading awareness of different mental disorders each week. The Facebook page we created has a good amount of likes, but I am not sure we are reaching the community based on the results of our posts. Each week, all four members are supposed to post three diverse mediums that pertain to the disease for the week. Our page is linked to a Twitter account as well. As we post information to the pages, we encourage feedback based on the type of media and it’s content, but no viewers have offered their opinions. For three weeks now, we have been hoping to interact with our viewers and understand what kind of media platforms are best for the viewers, to discuss what they have learned from the posts, and to learn how to make the page better. Receiving no feedback makes this a challenge. What do you think would be a good way to get more viewer feedback? Any opinions and comments are welcome down below!
Working in group projects is always a challenge. There are students who would rather work alone so they can do all the work their way, and there are others who appreciate group work so they can push the work on to other group members. Either way working with others towards a common goal teaches students how to respect others opinions and how to work with different types of personalities. Group work also provides individuals with perspectives and opinions form other students, and that can help broaden the learning process.
Half of my group members live across the Atlantic Ocean, which can be a large communication barrier due to the vast time change. Prior to the Akron area springing forward an hour, we were five hours behind Dublin, Ireland, but now I am not sure how far we are off from each other time wise. With that big obstacle hindering our group, I think we are still continuing to communicate effectively. In fact, I feel that the reason sometimes our communication is off is due to our busy schedules, not the time difference. As I have stated before we typically discuss our project through our Facebook page, so we get online at our own convenience to give out input.
We never discussed this thought, but I think we decided to not meet up in Second Life to discuss issues because of our time difference. It was too confusing to decide to meet at a time based on Akron, Dublin or Second Life time zones. By alleviating a time frame to meet it allowed us to communicate based on our free time in between class time or in the evening. This method is a slower process because we have to wait on everyone to reply throughout the day, but trying to settle on a time would have caused unnecessary stress. Besides, group projects are challenging enough!
As the weeks go by our communication has gets better. More of us are able to get back with one another about an idea quicker, which means we can act on our ideas more quickly. I think if we were all located within one time zone and still worked on our project just as we do now (meaning we do not meet in person), I feel our communication tactics would be the exact same as they are now.
Technology is a resource that companies use to research potential employees, and keeping personal information private that could harm an applicant’s chances of landing a job is crucial. Tweets, statuses and pictures that have been uploaded online stay on the internet forever, and they are easy to dig up from the past. Some tips and tricks were developed in order to keep media user’s information private if they so wish. The first option is to alter the privacy settings on social medias. This way only certain information can be viewed by other users that an individual does not know. The article stated that deleting any sites that aren’t consistently of use prevents potential employers from viewing any unrestricted information. A final idea that could be enacted is to ensure employers find positive information that comes up in any search engines instead of negative material. This takes more effort and time, as one would need to ‘flooding’ Google current and encouraging information that will push embarrassing information into older search pages.
The idea of the article is to inform the population that they must be responsible about their social media, as it is a new way businesses scope out potential employees. Ensuring that bosses find positive material on any viewable accounts is critical, and there are ways to go about that. I feel that these options are important to keep in mind, but for me personally, I don’t need these tricks. All of my medias have privacy settings, but that is not to keep certain people from looking at certain content I post. I do not share anything online that I would be ashamed of if my family or my employers saw. Some people however are not at conscious and they put their job at risk by not recognizing the harm of certain posts, and their occupation suffers greatly.
The instance where a person’s career was hindered due to a careless post on social media was portrayed in an article covering Justine Sacco’s tweet as she flew to Africa. Sometimes we can be forgetful that a comment we make and feel is appropriate to share can be offensive to other people of different cultures. It is so important to be mindful of any potential controversial content being posted on our media accounts. Employers do not want to be associated with people who have no morals online. Read more here:
A final scenario involved Dr. Phil and his twitter where a tweet was open to the public in hopes of receiving data to use for the next day discussion on his show. However, the way the content was presented made Dr. Phil come across to the public as having the complete wrong intentions. He apologized for the tweet, but his followers were outraged about the situation. http://news.yahoo.com/dr-phil-tweet-teen-sex-021919604.html
The final article can be used as a reminder to the public that framing an idea or question a certain way can portray a different angle on a situation that was not the idea of the creator. Helpful tips for using media sources in the future: BE MINDFUL. Also, respect other people’s rights to their opinions and how the information that will be presented to the internet can become skewed and altered.
After listening to the presentation by Axel Bruns, I was slightly confused. Just kidding, I was very confused. The first barrier I encountered was the sixteen minutes of fast-paced speaking I endured. I needed a break after listening to him to really think about what he said!
What I got from the presentation was a very simple concept: A producer creates a product in which the consumer buys. The consumer from that point is the big guy in charge meaning that based on their critiques, that product can be regenerated to have a better outcomes for the future consumers. From this point on items, or concepts, like Wikipedia, can continually be revised to contain the most updated technology or content. For the website noted, the consumers are the individuals who are the ones doing the revising of material. The idea of this can apply to blogging too as a source that consumers can continually add information that is new and ready to be further updated by other consumers, or online bloggers.
Returning to the Wikipedia source that Bruns utilizes as his prime example, he explains that anyone can edit and therefore they become producers of content available for other consumers and that turns into a cycle. There was one point in his presentation that I can see his point to, but I do not completely agree with. He stated that produsage contains “outcomes that are no longer distinct artifacts, but they are temporary artefacts of a continuing process” (From Prosumer to Produser: Understanding User-Led Content Creation). Using this theory in the context of Wikipedia where the content can be altered by any person at any time, this makes sense. Content can be deleted, and rewritten (incorrectly or accurately, might I add). However, a magazine that continually is editing and adding to previous information that has been acquired will produce a new edition that contains updated information. Just because the newest edition of a magazine has been sold in stands across the globe does not mean that the old content in older editions have vanished. It simply means that there is updated content. The older editions can be thought of as artifacts, as anything produced, especially on the Web, is never completely gone forever just because new information has arrived.
Keeping this idea of Bruns’ in mind, let’s move forward. Creating content online, in print, or by other methods will always be a modifying process. There will always be people who find new information about topics, and that means every subject in the universe will continue to evolve. However, I must disagree with him in the sense that older and outdated information won’t ever completely go away due to technology such as the Internet and printed artifacts.
Develop your opinion on this presentation here: http://produsage.org/node/67